![]() ![]() If you decide to grab a live EMP grenade, the "rolling screen" effect never wears off.This makes it significantly easier to catch live grenades (not recommended). Thrown/dropped objects stay fixed in midair at the exact position they were thrown from.The player accelerates/decelerates instantaneously, and moves and turns faster than normal.Power stations never recharge (you don't need them anyway).Once your energy usage rate drops to 0, the message stays on-screen. Energy is never consumed, though you still get the "Energy usage now _" message when you enable hardware.Some buttons/switches (such as light switches and elevator panels) still work, but buttons that do things such as raise/lower floors and ceilings will cause an infinitely long sound effect to play while the surface in question stays in place.Doors make sound when activated, but don't actually open/close (though you can move right through them anyway).Enemies don't move around, and nothing is animated except for cycling palettes and rotating 3D models (cameras).If playing on Mission difficulty 3, the time limit stops counting down.It's extremely easy to get stuck outside of the map doing this, so watch your step. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |